# Ahraz Sultanate

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Ahraz

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Fals
 - Dirham
 - Dinar

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human

---

# Connections - World & Details

## Connected to Events

 - The Thebosian War
# Aionu

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Akuma

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Altyn

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Vologdan Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Principality of Vologda

## Description & History

A gold coin typically featuring depictions of horsemen or animals. Minting is handled independently of various mints throughout the region leading to inconsistent coinage weights and purity, as well as being prone to crude construction. The coinage of Vologda is backed by a standardized weight of silver bullion called a Ruble, which is worth 200 dengi. The exchange rate of the coinages is 1 Altyn = 6 Denga = 12 Polushka.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Bactar Emirate

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Dirham
 - Fals
 - Dinar
 - Rupee
 - Mohur
 - Dam

---

# Connections - World & Details

## Connected to Events

 - Kumari-Bactar Border Conflicts
# Balirian Currency

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

---

# Basic information

## Used in Locations

 - Grand Duchy of Baliria
 - Duchy of Polani

## Description & History

The only truly domestic form of currency to Baliria is the Long, sometimes called a Kapos, which is a semicircular rod of silver weighing 100 grams serving effectively as a bullion for exchange with foreign coinage or to be struck for very small scale minting. It is commonplace for value to simply be measured in imperial Grotts, as well as in Złoty which is roughly equivalent to 1 Ducat. Coinage is, in small quantaties, minted in Baliria though it is only of the Denarius with local iconography stamped in place of what is typical to a Tyronian denarius, and of local variants of groschen in small batches.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Banovia

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Tyronian Republic > Balcus Breakaway States

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Balcus Secession and First Balcusian War
# Barak Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features > The Great Mountains

## Tags

# Bishoy Desert

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Bishoy Sky Falling
# Bomdari Emirates

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Dirham
 - Dinar
 - Fals

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Bomdari Pantheons

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

---

# Basic information

## Form of religion

 - Free-form faith

## Type of religion

 - Polytheism
 - Naturalism
 - Animism
 - Ancestor worship
 - Spritism
# Carnix Archipelago

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Cave Goblin

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Goblinoids

## Tags

---

# Basic information

## Average lifespan

 - 30

## Average adulthood

 - 8

## Oldest known

 - 31.5

## Average size

 - 3'6''

## Average weight

 - 40 lbs

## Type of being

 - Mammal
 - Humanoid
 - ???

## Level of sapience

 - Descended

## Stats/Attributes

 - Strength: 6
 - Constitution: 12
 - Dexterity: 16
 - Intellect: 2
 - Wisdom: 2
 - Charisma: 0

## Traditions & Customs

Violence<div><br></div>
# Cave Insectoids

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

# Cave Troll

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Trolls

## Tags

---

# Basic information

## Type of being

 - Animal
 - Mammal

## Level of sapience

 - Half-sapient
# Celestial Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Chiroku

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Chisana

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Chūō

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Collapse of the Remeian Empire

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other

## Start date

 - ~400

## End date

 - ~600

---

# Connections - Groups/Teachings

## Involved Ideologies/Political groups

 - The Tyronian Republic Model
 - The Remeian Empire's System
# Continental Elf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Elves

## Tags

 - Sentient Race

## Other Names & Epithets

 - Lesser Elf
 - Bastard Elves

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Zeelian Elf (Descendants)
 - Half-Elf

## Average lifespan

 - 600

## Average adulthood

 - 100

## Average size

 - 5'9''

## Average weight

 - 130

## Type of being

 - Animal
 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Inhabited Locations

 - Elbian Empire
 - Grand Duchy of Baliria

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Copper Mountain

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Crotisia

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Tyronian Republic > Balcus Breakaway States

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Balcus Secession and First Balcusian War
# Cult of Iqba

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

---

# Basic information

## Form of religion

 - Cult

## Type of religion

 - Animism
 - Monotheism
 - Spritism
 - Totemism
# Currency Exchange Information

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes

## Tags

---

# Basic information

## Free-form notes

<div style="text-align: left;"><b>_<font size="6">Gold to Silver per Continent:

</font>_</b></div><div style="text-align: left;"><b><i>\(Assuming 100% purity of both metals, and for all silver exchanges below, if not 100% take equal percentage off amount\)</i></b></div><div style="text-align: left;"><font size="2">\(For Example 90% Pure Gold would incur 10% less silver according to regional ratio, anything below 60% pure is treated as worthless unless refined\)</font></div><div style="text-align: left;">1 Gold \(kg\) \(Oropa &amp; Khuzia\) = 12 Silver \(kg\)

</div><div style="text-align: left;">1 Gold \(kg\) \(Ifria\) = 10 Silver \(kg\)

</div><div style="text-align: left;">1 Gold \(kg\) \(Yurana &amp; Nikoge\) = 6 Silver \(kg\)</div><div style="text-align: left;"><font size="2">\(variation in transitional zones up to DM\)</font></div><div style="text-align: left;"><b>_<font size="6">Silver to Currencies:</font>_</b></div><div style="text-align: left;">1 Silver \(kg\) = 2 Sukhe</div><div style="text-align: left;">1 Silver \(kg\) = 40 Long</div><div style="text-align: left;">1 Silver \(kg\) = 100,000 Wén</div><div style="text-align: left;">1 Silver \(kg\) = 32 Mohur</div><div style="text-align: left;">1 Silver \(kg\) = 80 Dinar</div><div style="text-align: left;">1 Silver \(kg\) = 96 Ducat</div><div style="text-align: left;">1 Silver \(kg\) = 120 Gulden</div><div style="text-align: left;">1 Silver \(kg\) = 80 Khuzian Gylden</div><div style="text-align: left;">1 Silver \(kg\) = 74 Denar</div><div style="text-align: left;">1 Silver \(kg\) = 48 Noble</div><div style="text-align: left;">1 Silver \(kg\) = 794 Altyn</div><div style="text-align: left;">1 Silver \(kg\) = 100,000 Mon</div><div style="text-align: left;">1 Silver \(kg\) = 76 Solidus</div><div style="text-align: left;"><b>_<font size="6">Wén to Currencies:</font>_</b></div><div style="text-align: left;">1 Wén = 0.00002 Sukhe</div><div style="text-align: left;">1 Wén = 0.0004 Long</div><div style="text-align: left;">1 Wén = 0.00001 Silver \(kg\)</div><div style="text-align: left;">1 Wén = 0.00032 Mohur</div><div style="text-align: left;">1 Wén = 0.0008 Dinar</div><div style="text-align: left;">1 Wén = 0.00096 Ducat</div><div style="text-align: left;">1 Wén = 0.0012 Gulden</div><div style="text-align: left;">1 Wén = 0.0008 Khuzian Gylden</div><div style="text-align: left;">1 Wén = 0.00074 Denar</div><div style="text-align: left;">1 Wén = 0.00048 Noble</div><div style="text-align: left;">1 Wén = 0.0079 Altyn</div><div style="text-align: left;">1 Wén = 1 Mon</div><div style="text-align: left;">1 Wén = 0.00076 Solidus</div><div style="text-align: left;"><b>_<font size="6">Mohur to Currencies:</font>_</b></div><div style="text-align: left;">1 Mohur = 0.0625 Sukhe</div><div style="text-align: left;">1 Mohur = 1.25 Long</div><div style="text-align: left;">1 Mohur = 0.0312 Silver \(kg\)</div><div style="text-align: left;">1 Mohur = 3,125 Wén</div><div style="text-align: left;">1 Mohur = 2.5 Dinar</div><div style="text-align: left;">1 Mohur = 3 Ducat</div><div style="text-align: left;">1 Mohur = 3.75 Gulden</div><div style="text-align: left;">1 Mohur = 2.5 Khuzian Gylden</div><div style="text-align: left;">1 Mohur = 2.3125 Denar</div><div style="text-align: left;">1 Mohur = 1.5 Noble</div><div style="text-align: left;">1 Mohur = 24.8125 Altyn</div><div style="text-align: left;">1 Mohur = 3,125 Mon</div><div style="text-align: left;">1 Mohur = 2.375 Solidus</div><div style="text-align: left;"><b>_<font size="6">Dinar to Currencies:</font>_</b></div><div style="text-align: left;">1 Dinar = 0.025 Sukhe</div><div style="text-align: left;">1 Dinar = 0.5 Long</div><div style="text-align: left;">1 Dinar = 0.0125 Silver \(kg\)</div><div style="text-align: left;">1 Dinar = 1,250 Wén</div><div style="text-align: left;">1 Dinar = 0.4 Mohur</div><div style="text-align: left;">1 Dinar = 1.2 Ducat</div><div style="text-align: left;">1 Dinar = 1.5 Gulden</div><div style="text-align: left;">1 Dinar = 1 Khuzian Gylden</div><div style="text-align: left;">1 Dinar = 0.925 Denar</div><div style="text-align: left;">1 Dinar = 0.6 Noble</div><div style="text-align: left;">1 Dinar = 9.925 Altyn</div><div style="text-align: left;">1 Dinar = 1,250 Mon</div><div style="text-align: left;">1 Dinar = 0.95 Solidus</div><div style="text-align: left;"><b>_<font size="6">Ducat to Currencies:</font>_</b></div><div style="text-align: left;">1 Ducat = 0.0208 Sukhe</div><div style="text-align: left;">1 Ducat = 0.4167 Long</div><div style="text-align: left;">1 Ducat = 0.0104 Silver \(kg\)</div><div style="text-align: left;">1 Ducat = 1,041.6667 Wén</div><div style="text-align: left;">1 Ducat = 0.3333 Mohur</div><div style="text-align: left;">1 Ducat = 0.8333 Dinar</div><div style="text-align: left;">1 Ducat = 1.25 Gulden</div><div style="text-align: left;">1 Ducat = 0.8333 Khuzian Gylden</div><div style="text-align: left;">1 Ducat = 0.7708 Denar</div><div style="text-align: left;">1 Ducat = 0.5 Noble</div><div style="text-align: left;">1 Ducat = 8.2708 Altyn</div><div style="text-align: left;">1 Ducat = 1,041.6667 Mon</div><div style="text-align: left;">1 Ducat = 0.7917 Solidus</div><div style="text-align: left;"><b>_<font size="6">Gulden to Currencies:</font>_</b></div><div style="text-align: left;">1 Gulden = 0.0167 Sukhe</div><div style="text-align: left;">1 Gulden = 0.3333 Long</div><div style="text-align: left;">1 Gulden = 0.0083 Silver \(kg\)</div><div style="text-align: left;">1 Gulden = 833.3333 Wén</div><div style="text-align: left;">1 Gulden = 0.2667 Mohur</div><div style="text-align: left;">1 Gulden = 0.6667 Dinar</div><div style="text-align: left;">1 Gulden = 0.8 Ducat</div><div style="text-align: left;">1 Gulden = 0.6667 Khuzian Gylden</div><div style="text-align: left;">1 Gulden = 0.6167 Denar</div><div style="text-align: left;">1 Gulden = 0.4 Noble</div><div style="text-align: left;">1 Gulden = 6.6167 Altyn</div><div style="text-align: left;">1 Gulden = 833.3333 Mon</div><div style="text-align: left;">1 Gulden = 0.6333 Solidus</div><div style="text-align: left;"><b>_<font size="6">Gylden to Currencies:</font>_</b></div><div style="text-align: left;">1 Khuzian Gylden = 0.025 Sukhe</div><div style="text-align: left;">1 Khuzian Gylden = 0.5 Long</div><div style="text-align: left;">1 Khuzian Gylden = 0.0125 Silver \(kg\)</div><div style="text-align: left;">1 Khuzian Gylden = 1,250 Wén</div><div style="text-align: left;">1 Khuzian Gylden = 0.4 Mohur</div><div style="text-align: left;">1 Khuzian Gylden = 1 Dinar</div><div style="text-align: left;">1 Khuzian Gylden = 1.2 Ducat</div><div style="text-align: left;">1 Khuzian Gylden = 1.5 Gulden</div><div style="text-align: left;">1 Khuzian Gylden = 0.925 Denar</div><div style="text-align: left;">1 Khuzian Gylden = 0.6 Noble</div><div style="text-align: left;">1 Khuzian Gylden = 9.925 Altyn</div><div style="text-align: left;">1 Khuzian Gylden = 1,250 Mon</div><div style="text-align: left;">1 Khuzian Gylden = 0.95 Solidus</div><div style="text-align: left;"><b>_<font size="6">Denar to Currencies:</font>_</b></div><div style="text-align: left;">1 Denar = 0.027 Sukhe</div><div style="text-align: left;">1 Denar = 0.5405 Long</div><div style="text-align: left;">1 Denar = 0.0135 Silver \(kg\)</div><div style="text-align: left;">1 Denar = 1,351.3514 Wén</div><div style="text-align: left;">1 Denar = 0.4324 Mohur</div><div style="text-align: left;">1 Denar = 1.0811 Dinar</div><div style="text-align: left;">1 Denar = 1.2973 Ducat</div><div style="text-align: left;">1 Denar = 1.6216 Gulden</div><div style="text-align: left;">1 Denar = 1.0811 Khuzian Gylden</div><div style="text-align: left;">1 Denar = 0.6486 Noble</div><div style="text-align: left;">1 Denar = 10.7297 Altyn</div><div style="text-align: left;">1 Denar = 1,351.3514 Mon</div><div style="text-align: left;">1 Denar = 1.027 Solidus</div><div style="text-align: left;"><b>_<font size="6">Noble to Currencies:</font>_</b></div><div style="text-align: left;">1 Noble = 0.0417 Sukhe</div><div style="text-align: left;">1 Noble = 0.8333 Long</div><div style="text-align: left;">1 Noble = 0.0208 Silver \(kg\)</div><div style="text-align: left;">1 Noble = 2,083.3333 Wén</div><div style="text-align: left;">1 Noble = 0.6667 Mohur</div><div style="text-align: left;">1 Noble = 1.6667 Dinar</div><div style="text-align: left;">1 Noble = 2 Ducat</div><div style="text-align: left;">1 Noble = 2.5 Gulden</div><div style="text-align: left;">1 Noble = 1.6667 Khuzian Gylden</div><div style="text-align: left;">1 Noble = 1.5417 Denar</div><div style="text-align: left;">1 Noble = 16.5417 Altyn</div><div style="text-align: left;">1 Noble = 2,083.3333 Mon</div><div style="text-align: left;">1 Noble = 1.5833 Solidus</div><div style="text-align: left;"><b>_<font size="6">Altyn to Currencies:</font>_</b></div><div style="text-align: left;">1 Altyn = 0.0025 Sukhe</div><div style="text-align: left;">1 Altyn = 0.0504 Long</div><div style="text-align: left;">1 Altyn = 0.0013 Silver \(kg\)</div><div style="text-align: left;">1 Altyn = 125.9446 Wén</div><div style="text-align: left;">1 Altyn = 0.0403 Mohur</div><div style="text-align: left;">1 Altyn = 0.1008 Dinar</div><div style="text-align: left;">1 Altyn = 0.1209 Ducat</div><div style="text-align: left;">1 Altyn = 0.1511 Gulden</div><div style="text-align: left;">1 Altyn = 0.1008 Khuzian Gylden</div><div style="text-align: left;">1 Altyn = 0.0932 Denar</div><div style="text-align: left;">1 Altyn = 0.0605 Noble</div><div style="text-align: left;">1 Altyn = 125.9446 Mon</div><div style="text-align: left;">1 Altyn = 0.0957 Solidus</div><div style="text-align: left;"><b>_<font size="6">Mon to Currencies:</font>_</b></div><div style="text-align: left;">1 Mon = 0.00002 Sukhe</div><div style="text-align: left;">1 Mon = 0.0004 Long</div><div style="text-align: left;">1 Mon = 0.00001 Silver \(kg\)</div><div style="text-align: left;">1 Mon = 1 Wén</div><div style="text-align: left;">1 Mon = 0.00032 Mohur</div><div style="text-align: left;">1 Mon = 0.0008 Dinar</div><div style="text-align: left;">1 Mon = 0.00096 Ducat</div><div style="text-align: left;">1 Mon = 0.0012 Gulden</div><div style="text-align: left;">1 Mon = 0.0008 Khuzian Gylden</div><div style="text-align: left;">1 Mon = 0.00074 Denar</div><div style="text-align: left;">1 Mon = 0.00048 Noble</div><div style="text-align: left;">1 Mon = 0.0079 Altyn</div><div style="text-align: left;">1 Mon = 0.00076 Solidus</div><div style="text-align: left;"><b>_<font size="6">Solidus to Currencies:</font>_</b></div><div style="text-align: left;">1 Solidus = 0.0263 Sukhe</div><div style="text-align: left;">1 Solidus = 0.5263 Long</div><div style="text-align: left;">1 Solidus = 0.0132 Silver \(kg\)</div><div style="text-align: left;">1 Solidus = 1,315.7895 Wén</div><div style="text-align: left;">1 Solidus = 0.4211 Mohur</div><div style="text-align: left;">1 Solidus = 1.0526 Dinar</div><div style="text-align: left;">1 Solidus = 1.2632 Ducat</div><div style="text-align: left;">1 Solidus = 1.5789 Gulden</div><div style="text-align: left;">1 Solidus = 1.0526 Khuzian Gylden</div><div style="text-align: left;">1 Solidus = 0.9737 Denar</div><div style="text-align: left;">1 Solidus = 0.6316 Noble</div><div style="text-align: left;">1 Solidus = 10.4474 Altyn</div><div style="text-align: left;">1 Solidus = 1,315.7895 Mon</div>

---

# Connections - Details

## Connected to Currencies

 - Altyn
 - Balirian Currency
 - Dam
 - Denar
 - Denarius
 - Dinar
 - Denga
 - Dirham
 - Fals
 - Groat
 - Grotts
 - Guanzi
 - Huizi
 - Drachm
 - Jiaozi
 - Hvid
 - Khaazangol Currency
 - Khuzian Gylden
 - Mohur
 - Nikoge Mon
 - Noble
 - Nummus
 - Örtug
 - Pashiz
 - Penning
 - Penny
 - Polushka
 - Qian
 - Rose Noble
 - Rupee
 - Semissis
 - Solidus
 - Tremissis
# Dalricia

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Tyronian Republic > Balcus Breakaway States

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Balcus Secession and First Balcusian War
# Dam

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Kumari Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Copper Coin

## Used in Locations

 - Bactar Emirate
 - Kumari Sultanate

## Description & History

A standardized copper coin minted in the Kumari Empire that is regulated to be of high purity, typically over 96%. The standardized exchange rate is 1 Mohur = 16 Rupee = 640 Dam. Minting is highly standardized and under strict oversight, always being stamped with the reigning Padishah's name, regnal year, and the mint's location. Decorative designs on the coin are common and vary between mints and regimes.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Denar

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Barsian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Shahdom of Barsis

## Description & History

A thin gold coin with relatively high purity around 90% or higher, it is a rare and mostly ceremonial coin within Barsis. The coins typically feature a stylized portrait of the reigning shah surrounded by a border of dots and inscriptions including the Shah's name on one side and a Fire Altar flanked by two priests with a mint signature and regnal year on the opposing side. The exchange rate is 1 Denar = 12 Drachm = 36 Pashiz. All minting of coins in Barsis is solely a privelege of the ruling royal court.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Denarius

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Tyronian Currency

## Tags

## Other Names & Epithets

 - Argenteus

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Despotate of Pontur
 - Kingdom of Thebos
 - Kingdom of Zaragos
 - Order of Palos
 - Tyronian Republic

## Description & History

A light silver coin that predates the Republic and is its primary coinage commonly used to pay everyday wages and for marketplace trade, typically being 95% pure silver and standardized at weighing 3.4 grams of silver per coin. Minting of the coins is not centralized and only standardized in weight and purity. Designs of the coin face varies with profiles of rulers and religious iconography being common choices. The exchange rate is 1 Solidus = 2 Semissis = 3 Tremissis = 24 Denarius = 240 Nummus.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Denga

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Vologdan Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Principality of Vologda

## Description & History

A silver coin typically bearing depictions of horsemen, warriors, or animals. Minting is handled independently of various mints throughout the region leading to inconsistent coinage weights and purity, as well as being prone to crude construction. The coinage of Vologda is backed by a standardized weight of silver bullion called a Ruble, which is worth 200 dengi. The exchange rate of the coinages is 1 Altyn = 6 Denga = 12 Polushka.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Desert Lizardmen

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Reptiloids

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Highland Lizardmen

## Average lifespan

 - 200

## Average adulthood

 - 30

## Oldest known

 - 239

## Average size

 - 5'8

## Average weight

 - 240 lbs

## Type of being

 - Reptile
 - Humanoid

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 10
 - Constitution: 12
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 8
# Desert Orc

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Orcs

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Steppe Orc

## Average lifespan

 - 100

## Average adulthood

 - 20

## Oldest known

 - 118

## Average size

 - 6'2''

## Average weight

 - 290 lbs

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 12
 - Constitution: 10
 - Dexterity: 8
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Despotate of Pontur

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Denarius
 - Solidus
 - Nummus
 - Semissis
 - Tremissis

---

# Connections - World & Details

## Connected to Events

 - The Balcus Secession and First Balcusian War
# Dhafor Jungle

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Dinar

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Sultanate Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Ahraz Sultanate
 - Bactar Emirate
 - Bomdari Emirates
 - Sheikdom of Suqtora

## Description & History

A golden coin minted throughout northern and eastern Ifria, it has a standardized conversion rate of 1 Dinar = 10 Dirham = 1000 Fals.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Dirham

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Sultanate Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Ahraz Sultanate
 - Bactar Emirate
 - Bomdari Emirates
 - Sheikdom of Suqtora

## Description & History

A silver coin minted by the Sultans of Ifria which is a standardized weight of silver. It follows a conversion rate of 1 Dinar = 10 Dirham = 100 Fals.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Drachm

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Barsian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Shahdom of Barsis

## Description & History

A thin silver coin with relatively high purity around 90% or higher, it is the primary and most common coin within Barsis. The coins typically feature a stylized portrait of the reigning shah surrounded by a border of dots and inscriptions including the Shah's name on one side and a Fire Altar flanked by two priests with a mint signature and regnal year on the opposing side. The exchange rate is 1 Denar = 12 Drachm = 36 Pashiz. All minting of coins in Barsis is solely a privelege of the ruling royal court.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Duchy of Polani

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Grotts
 - Balirian Currency

---

# Connections - World & Details

## Connected to Events

 - The Northern Wars
# Dwarf-Halfling Hybrid

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Halfbreeds

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Halfling

## Strengths

 - Magic Resistance (Strong)
# Elbian Empire

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Holy Elbian Empire
 - The Empire
 - Elbia

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Grotts

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
 - Old World Dwarf
 - Continental Elf
 - Halfling

---

# Connections - World & Details

## Connected to Events

 - The Unrestful Empire
 - The Zaragosan Succession Crisis
# Elf-Orc Hybrid

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Halfbreeds

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Steppe Orc

## Average lifespan

 - 400

## Average adulthood

 - 40

## Oldest known

 - 432

## Average size

 - 5'10''

## Average weight

 - 150 lbs

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Fals

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Sultanate Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Copper Coin

## Used in Locations

 - Ahraz Sultanate
 - Bactar Emirate
 - Bomdari Emirates
 - Sheikdom of Suqtora

## Description & History

A copper coin dating to the earliest sultanate rule that serves as a currency for small, everyday transactions, 100 Fals = 10 Dirham = 1 Dinar.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Followers of Mabra

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

---

# Basic information

## Form of religion

 - Organized faith

## Type of religion

 - Monotheism

---

# Connections - Groups/Teachings

## Connected Teachings/Religious groups

 - Followers of Mishra (Child Religion)
# Followers of Mishra

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

## Other Names & Epithets

 - Nitran

---

# Basic information

## Form of religion

 - Organized faith

## Type of religion

 - Monotheism

---

# Connections - Groups/Teachings

## Connected Teachings/Religious groups

 - Followers of Mabra (Parent Religion)
# Forest Goblin

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Goblinoids

## Tags

---

# Basic information

## Average lifespan

 - 60

## Average adulthood

 - 12

## Oldest known

 - 71

## Average size

 - 3'8''

## Average weight

 - 60 lbs

## Type of being

 - Mammal
 - Humanoid

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 6
 - Constitution: 10
 - Dexterity: 14
 - Intellect: 8
 - Wisdom: 8
 - Charisma: 6
# Formation of the Elbian Empire

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other
# Grand Duchy of Baliria

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Balticum States
 - Balticum
 - The Free States

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Grotts
 - Balirian Currency

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
 - Continental Elf
 - Half-Elf

---

# Connections - World & Details

## Connected to Events

 - The Northern Wars
# Great Northeastern Storms

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Recurring Natural Events

## Tags

---

# Basic information

## Event type

 - Annual
 - Seasonal
 - Natural occurance

## Connected to Locations

 - The Restless Sea
 - The Sea of Ghosts
# Great Yuranic Steppe

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Groat

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zeelian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Kingdom of Zeeliania

## Description & History

A small silver coin noticeably larger in size and weight to a Penny, it is very commonly used for transactions whose value is above standard trade and wages such as for paying specialized craftsmen or for mercantile purposes. The coin features a bust of the reigning monarch within a frame on the front, and a simple cross on the back with an outer ring containing the Mint's signature and a motto that varies with batches. Minting of currency in Zeeliania is highly centralized and standardized, with all coins originating from the Royal Mint and having strict purity and weight standards. Typically 92.5% silver and weighing roughly 4 grams. 1 Groat = 4 Penny.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Grotts

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

---

# Basic information

## Defining Features/Traits

 - Nonstandardized Metal Coins

## Used in Locations

 - Elbian Empire
 - Duchy of Polani
 - Grand Duchy of Baliria
 - Kingdom of Zaragos

## Description & History

A variety of metal coins minted throughout the Elbian Empire, many coin variants exist in a variety of metals and values. For the sake of simplicity most people will refer to a value in Grotts rather than any specific coin, the name coming from a common style of copper coin that is abundant through the region. The only form of standardization of currency within the Elbian Empire is their intrinsic precious metal content, typically measured against gold or silver. It is common for various governances within the Empire to form currency leagues to make attempts at standardized coins of higher value, such as the Gulden worth around 240 Grotts or the Ducat worth around 300 Grotts. Another common coin is a Groschen, which refers not to a specific coin but to any coinage of pure silver that weighs around 3.5 grams, and is universally accepted as being worth 12 Grotts. Due to the decentralized nature of minting it is not uncommon for merchants to be unaware of or suspicious of non-local currencies not minted by large currency guilds, and to either test a coins precious metal value \(which may not always be accurate\) or to refuse trading in it. Typically banks will exchange currencies for their local or more valuable counterparts though they are usually only found in large cities.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Guanzi

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zhanglin Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Paper Currency

## Description & History

A Zhanglin Dynasty promissory note mostly used as a payment for the military. 1 Guàn is exchanged at government offices for 770 Wén

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Half-Elf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Halfbreeds

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Human
 - Continental Elf
 - Zeelian Elf

## Average lifespan

 - 400

## Average adulthood

 - 40

## Oldest known

 - 452

## Average size

 - 5'10

## Average weight

 - 135 lbs

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Inhabited Locations

 - Kingdom of Zeeliania
 - Grand Duchy of Baliria

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Half-Orc

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Halfbreeds

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Human

## Average lifespan

 - 100

## Average adulthood

 - 18

## Oldest known

 - 108

## Average size

 - 5'11''

## Average weight

 - 160 lbs

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 12
 - Constitution: 10
 - Dexterity: 8
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Halfling

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race

## Other Names & Epithets

 - Halfmen

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Dwarf-Halfling Hybrid

## Average lifespan

 - 150

## Average adulthood

 - 30

## Oldest known

 - 182

## Average size

 - 3'8''

## Average weight

 - 70 lbs

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Inhabited Locations

 - Elbian Empire

## Stats/Attributes

 - Strength: 8
 - Constitution: 10
 - Dexterity: 12
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10

## Strengths

 - Magic Resistance (Medium)
# Handao

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Zhanglin Dynasty > Zhanglin Breakaway States

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian

## Other connected Locations

 - Zhanglin Dynasty (Breakaway State (Fanzhen))

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# High Kingdom of Khuzia

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Khuzia
 - The Khuzian Kingdoms

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Penning
 - Khuzian Gylden
 - Örtug
 - Hvid

## Other connected Locations

 - Khuzian Mountains

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Khuzian Dwarf
 - Old World Dwarf
 - Human

---

# Connections - World & Details

## Connected to Events

 - The Northern Wars
# Highland Lizardmen

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Reptiloids

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Lowland Lizardmen
 - Desert Lizardmen

## Average lifespan

 - 200

## Average adulthood

 - 30

## Oldest known

 - 264

## Average size

 - 6'

## Average weight

 - 230 lbs

## Type of being

 - Humanoid
 - Reptile

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 10
 - Constitution: 11
 - Dexterity: 12
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 8
# Hisoka

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Huizi

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zhanglin Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Multicolored Paper Currency

## Used in Locations

 - Zhanglin Dynasty

## Description & History

A Zhanglin promissory note designed to be a more standardized equivalent to the Jiaozi. Exists in denominations of 200 Wén, 300 Wén, 500 Wén, and 1 Guàn.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Human

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Half-Elf
 - Half-Orc

## Estimated population

 - 1.7 Billion

## Average lifespan

 - 80

## Average adulthood

 - 18

## Oldest known

 - 113

## Average size

 - 5'8''

## Average weight

 - 146 lbs

## Type of being

 - Mammal
 - Humanoid
 - Animal

## Level of sapience

 - Sapient

## Inhabited Locations

 - High Kingdom of Khuzia
 - Principality of Vologda
 - Elbian Empire
 - Grand Duchy of Baliria
 - Tyronian Republic
 - Ahraz Sultanate
 - Kumari Sultanate
 - Bomdari Emirates
 - Khaazangol Khaganate
 - Sengtian
 - Langma
 - Xindao
 - Handao
 - Zhanglin Dynasty
 - Jinshu Nashi
 - Kingdom of Zeeliania

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10

## Strengths

 - Adaptable (Strong)
# Hvid

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Khuzian Currency

## Tags

## Other Names & Epithets

 - White Coin

---

# Basic information

## Defining Features/Traits

 - Base Metal Coin

## Used in Locations

 - High Kingdom of Khuzia

## Description & History

A small coin made of any variety of base metal, most commonly a copper alloy, that is treated in a high silver wash that oxidizes into a bright white color, it is equivalent to 4 pennings. The Khuzian economy functions with a numerical system with units of account to organize it based on a quantity of pennings, the system follows that 1 Örtug = 10 Pennings, 1 Öre = 30 Pennings, and 1 Mark = 240 Pennings. This system is a basic attempt at unifying the economies of the different regions in Khuzia without needing to replace the various existing local and foreign coinage in circulation. Outside of local coinage it is commonplace to see mainland Groschen coins as well as Guldens and Nobles for large scale transactions.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Ifria

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Island of Horos

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Island of Palos

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Island of Suqtora

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Jiaozi

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zhanglin Currency

## Tags

## Other Names & Epithets

 - Zhanglin Paper Money

---

# Basic information

## Defining Features/Traits

 - Paper Currency

## Used in Locations

 - Zhanglin Dynasty

## Description & History

A form of promissory note stamped with seals issued by a specialized government office in the Zhanglin Dynasty. Exists in various denominations and typically carries a fee for conversion into Qian.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Jinshu Nashi

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

---

# Basic information

## Location type

 - Other

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Kaffar Lowlands

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Kaikozuro

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

---

# Basic information

## Local Currencies

 - Qian

---

# Connections - World & Details

## Connected to Events

 - Zhanglin War on Piracy
# Khaagara Desert

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Khaazangol Currency

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

---

# Basic information

## Defining Features/Traits

 - Paper Currency

## Used in Locations

 - Khaazangol Khaganate

## Description & History

There are only two domestic forms of currency in the Khaazangol Khaganate, the Sukhe and the Jiachao. The Sukhe is more of a unit of silver weight, being a silver ingot worth 50,000 wén, also roughly equivalent to 16 Mohurs, 40 Dinars, or 48 Ducats. The Jiachao come in denominations of 100, 200, 300, 500, and 700 wén. It is commonplace for foreign coins to be used in the Khaganate, most commonly those from the Zhanglin Dynasty, Kumari, and Barsis, with Sultanate, Tyronian, and Elbian currencies in circulation as well. Much of the day to day transactions in the Khaganate are simply agreed upon bartering with currency primarily being used by merchants and those in the upper classes.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Khaazangol Khaganate

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian
 - Khaazangol Currency

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Khimet Plateau

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features > The Great Mountains

## Tags

# Khuzia

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Khuzia

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

# Khuzian Dwarf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Dwarves

## Tags

 - Sentient Race

## Other Names & Epithets

 - Northern Dwarf

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Old World Dwarf

## Average lifespan

 - 300

## Average adulthood

 - 50

## Average size

 - 4'6''

## Average weight

 - 150 lbs

## Type of being

 - Animal
 - Mammal
 - Humanoid

## Level of sapience

 - Sapient

## Inhabited Locations

 - High Kingdom of Khuzia

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10

## Strengths

 - Magic Resistance (Medium)
# Khuzian Gylden

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Khuzian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Non-Standardized Gold Coin

## Used in Locations

 - High Kingdom of Khuzia

## Description & History

A gold coin that isn't a singular standardized design, but rather it refers to a style of gold coin minted locally in the regions of Khuzia to a weight equivalent to 1.5 Mark, that is frequently in odd shapes such as ovals or polygons typically featuring geometric patterns stamped to its faces. The Khuzian economy functions with a numerical system with units of account to organize it based on a quantity of pennings, the system follows that 1 Örtug = 10 Pennings, 1 Öre = 30 Pennings, and 1 Mark = 240 Pennings. This system is a basic attempt at unifying the economies of the different regions in Khuzia without needing to replace the various existing local and foreign coinage in circulation. Outside of local coinage it is commonplace to see mainland Groschen coins as well as Guldens and Nobles for large scale transactions.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Khuzian High Council and Court System

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Monarchy
 - Oligarchy
 - Aristocracy
 - Democracy
# Khuzian Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features > The Great Mountains

## Tags

---

# Basic information

## Unusual features/Traits

 - High Density of Ores
 - Deadly to Life via Unknown Force in Northern Regions and Some Depths

## Location type

 - Terrain formation

## Other connected Locations

 - The Great Mountains
 - High Kingdom of Khuzia
# Khuzian Pantheon

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

---

# Basic information

## Form of religion

 - Free-form faith

## Type of religion

 - Ancestor worship
 - Animism
 - Naturalism
 - Polytheism
# Kingdom of Thebos

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Semissis
 - Tremissis
 - Nummus
 - Solidus
 - Denarius

---

# Connections - World & Details

## Connected to Events

 - The Great Naval Race
 - The Thebosian War
 - The Zaragosan Succession Crisis
# Kingdom of Zaragos

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Grotts
 - Denarius
 - Solidus
 - Nummus
 - Semissis
 - Tremissis

---

# Connections - World & Details

## Connected to Events

 - The Great Naval Race
 - The Thebosian War
 - The Zaragosan Succession Crisis
# Kingdom of Zeeliania

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - The Eastern Island
 - Zeeliania
 - United Kingdoms of Zeeliania

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Noble
 - Groat
 - Penny
 - Rose Noble

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Zeelian Elf
 - Human
 - Half-Elf

---

# Connections - World & Details

## Connected to Events

 - The Great Naval Race
 - The Northern Wars
 - The Zaragosan Succession Crisis
# Kumari Sultanate

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Western Sultanate
 - Kumari

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Dam
 - Rupee
 - Mohur

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human

---

# Connections - World & Details

## Connected to Events

 - Kumari-Bactar Border Conflicts
 - Zhanglin War on Piracy
# Kumari-Bactar Border Conflicts

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Start date

 - 1468

## End date

 - Present

## Connected to Locations

 - Kumari Sultanate
 - Bactar Emirate
# Langma

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Laogua Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Laogua Swamps

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Lowland Lizardmen

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Reptiloids

## Tags

 - Sentient Race

## Other Names & Epithets

 - Jungle Lizardmen

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Highland Lizardmen

## Average lifespan

 - 200

## Average adulthood

 - 30

## Oldest known

 - 242

## Average size

 - 5'10

## Average weight

 - 250 lbs

## Type of being

 - Humanoid
 - Reptile

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 10
 - Constitution: 12
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 8
# Magic in the World

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes

## Tags

# Mohur

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Kumari Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Bactar Emirate
 - Kumari Sultanate

## Description & History

A standardized gold coin minted in the Kumari Empire that is regulated to be of high purity, typically over 96%. The standardized exchange rate is 1 Mohur = 16 Rupee = 640 Dam. Minting is highly standardized and under strict oversight, always being stamped with the reigning Padishah's name, regnal year, and the mint's location. Decorative designs on the coin are common and vary between mints and regimes.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Mount Changdu

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Mountain Goblin

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Goblinoids

## Tags

---

# Basic information

## Average lifespan

 - 70

## Average adulthood

 - 12

## Oldest known

 - 82

## Average size

 - 3'10

## Average weight

 - 70 lbs

## Type of being

 - Mammal
 - Humanoid

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 8
 - Constitution: 12
 - Dexterity: 14
 - Intellect: 6
 - Wisdom: 6
 - Charisma: 6
# Mountain Orc

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Orcs

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Steppe Orc

## Average lifespan

 - 110

## Average adulthood

 - 20

## Oldest known

 - 122

## Average size

 - 6'6''

## Average weight

 - 320 lbs

## Type of being

 - Mammal
 - Humanoid

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 12
 - Constitution: 10
 - Dexterity: 8
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Nanjun

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

---

# Connections - World & Details

## Connected to Events

 - Zhanglin War on Piracy
# Nantou

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Nikoge Islands

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Great Typhoon
# Nikoge Mon

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

---

# Basic information

## Defining Features/Traits

 - Middle Hole
 - Metal Coin

## Used in Locations

 - Nikoge Shogunate

## Description & History

A Nikoge Coin descended from the Wén that is casted in copper or iron, backed by gold and silver bullion. The shape and design of the coins varies widely as various domains in Nikoge typically mint their own currency. It is also somewhat common for silver or gold "coins" to be made as a way to replace large quantities of mon, but these are not an officially regulated or standardized currency on their own and is more akin to carrying a small ingot whose value is in its weight.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Nikoge Shogunate

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Nikoge Mon

---

# Connections - World & Details

## Connected to Events

 - The Beginning of the Nikoge Sengoku Period
# Nikoge

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Nisora

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Noble

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zeelian Currency

## Tags

## Other Names & Epithets

 - Gold Noble

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Kingdom of Zeeliania

## Description & History

A large gold coin that is typically the highest value coin found in general circulation and uncommon to encounter it features a depiction of the monarch on a ship at sea brandishing a sword and a shield bearing the arms of Zeeliania on the front and an ornate cross design with eagles, crowns, and a central letter inside an eight-arched tressure. Minting of currency in Zeeliania is highly centralized and standardized, with all coins originating from the Royal Mint and having strict purity and weight standards. Typically 99.5% pure gold and weighing around 7 grams. 1 Noble = 80 penny.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# North Ifrian Pantheon

## Document type

 - Teaching/Religious group

## Status

 - Active/Alive

## Hierarchical path

 - Teachings/Religious groups

## Tags

---

# Basic information

## Form of religion

 - Organized faith

## Type of religion

 - Polytheism
 - Naturalism
 - Animism
 - Ancestor worship
# Nummus

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Tyronian Currency

## Tags

## Other Names & Epithets

 - Follis

---

# Basic information

## Defining Features/Traits

 - Bronze Coin

## Used in Locations

 - Despotate of Pontur
 - Kingdom of Thebos
 - Kingdom of Zaragos
 - Order of Palos
 - Tyronian Republic

## Description & History

A small bronze coin predating the Republic, also sometimes referred to as a Follis, it is coated in a thin layer of silver when minted making each coin have around 4% silver content when new. It is a low value and common type of coinage used for small transactions that is minted in mass quantities. It is sometimes minted with less silver or out of copper rather than bronze depending on inflation and resource availability, with its exchange rate with higher value currencies being historically prone to volatility. The exchange rate is 1 Solidus = 2 Semissis = 3 Tremissis = 24 Denarius = 240 Nummus.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Old World Dwarf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Dwarves

## Tags

 - Sentient Race

## Other Names & Epithets

 - Continental Dwarf

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Khuzian Dwarf (Related)

## Average lifespan

 - 350

## Average adulthood

 - 50

## Average size

 - 4'4''

## Average weight

 - 140 lbs

## Type of being

 - Humanoid
 - Mammal
 - Animal

## Level of sapience

 - Sapient

## Inhabited Locations

 - The Great Mountains (Primarily Northern Mountains)
 - High Kingdom of Khuzia
 - Elbian Empire
 - Principality of Vologda

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10

## Strengths

 - Magic Resistance (Medium)
# Order of Palos

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Denarius
 - Solidus
 - Nummus
 - Semissis
 - Tremissis

---

# Connections - World & Details

## Connected to Events

 - The Thebosian War
# Oropa

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Paalan Jungle

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Pashiz

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Barsian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Copper or Bronze Coin

## Used in Locations

 - Shahdom of Barsis

## Description & History

A thin copper or bronze coin which serves as a way to fractionalize the Drachm as opposed to the preceding silver fractional coins that fell out of favor, and is typically less common than Drachms outside of city markets. The coins typically feature a stylized portrait of the reigning shah surrounded by a border of dots and inscriptions including the Shah's name on one side and a Fire Altar flanked by two priests with a mint signature and regnal year on the opposing side. The exchange rate is 1 Denar = 12 Drachm = 36 Pashiz. All minting of coins in Barsis is solely a privelege of the ruling royal court.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Penning

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Khuzian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Copper Alloy Coin

## Used in Locations

 - High Kingdom of Khuzia

## Description & History

A small, low value copper alloy coin of varying composition it is a common coin for daily transactions. The Khuzian economy functions with a numerical system with units of account to organize it based on a quantity of pennings, the system follows that 1 Örtug = 10 Pennings, 1 Öre = 30 Pennings, and 1 Mark = 240 Pennings. This system is a basic attempt at unifying the economies of the different regions in Khuzia without needing to replace the various existing local and foreign coinage in circulation. Outside of local coinage it is commonplace to see mainland Groschen coins as well as Guldens and Nobles for large scale transactions.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Penny

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zeelian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Kingdom of Zeeliania

## Description & History

A small silver coin of low value serving as the base unit currency of Zeeliania, the coin features a bust of the current ruling monarch on the front and a simple cross design on the back. Minting of currency in Zeeliania is highly centralized and standardized, with all coins originating from the Royal Mint and having strict purity and weight standards. Typically 92.5% silver and 7.5% copper and weighing around 1 gram per coin. The exchange rate follows a numerical system based solely on each coins value compared to the Penny though the value of all coinage is still backed by its intrinsic precious metal weight.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Polushka

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Vologdan Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Principality of Vologda

## Description & History

A very small silver coin bearing stamps of animals or geometric patterns. Minting is handled independently of various mints throughout the region leading to inconsistent coinage weights and purity, as well as being prone to crude construction. The coinage of Vologda is backed by a standardized weight of silver bullion called a Ruble, which is worth 200 dengi. The exchange rate of the coinages is 1 Altyn = 6 Denga = 12 Polushka.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Principality of Vologda

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Altyn
 - Polushka
 - Denga

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
 - Old World Dwarf

---

# Connections - World & Details

## Connected to Events

 - The Northern Wars
# Qian

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zhanglin Currency

## Tags

## Other Names & Epithets

 - Zhanglin Coin
 - Tóng bì
 - Dōsen (Nikoge)
 - Wén
 - đồng tiền (Coastal Langma)
 - Tâng-chî (Inland Langma)

---

# Basic information

## Defining Features/Traits

 - Square hole in center
 - Non-standardized metal coinage

## Used in Locations

 - Zhanglin Dynasty
 - Xindao
 - Handao
 - Sengtian
 - Khaazangol Khaganate
 - Langma
 - Kaikozuro

## Description & History

Metal Coins minted with a notable square hole in the middle, often made from copper or bronze though gold and silver variants exist. Coins vary in size and weight depending on region and time period and can have a variety of values. The term for an individual unit of value for this currency is Wén.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Red Basin

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# Rose Noble

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Zeelian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Kingdom of Zeeliania

## Description & History

Nearly identical to a standard Noble in design except for a prominent rose stamped on the side of the ships hull and a flag bearing the monarch's initial at the stern, with the rear face having a blazing sun stamped in the middle of the cross. A rare coin that is typically only found being used for financial backing or massive transactions, such as those on a governmental scale, it is highly uncommon to encounter in circulation and counterfeiting typically is punished by execution. Minting of currency in Zeeliania is highly centralized and standardized, with all coins originating from the Royal Mint and having strict purity and weight standards. Typically 99.5% purity and weighing roughly 8 grams. 1 Rose Noble = 120 penny

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Rupee

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Kumari Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - Bactar Emirate
 - Kumari Sultanate

## Description & History

A standardized silver coin minted in the Kumari Empire that is regulated to be of high purity, typically over 96%. The standardized exchange rate is 1 Mohur = 16 Rupee = 640 Dam. Minting is highly standardized and under strict oversight, always being stamped with the reigning Padishah's name, regnal year, and the mint's location. Decorative designs on the coin are common and vary between mints and regimes.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Ryukomaru

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Semissis

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Tyronian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Despotate of Pontur
 - Kingdom of Thebos
 - Kingdom of Zaragos
 - Order of Palos
 - Tyronian Republic

## Description & History

A lighter gold coin to serve as a fractional half Solidus, effectively identical in terms of everything but weight it is minted to serve for smaller yet still high value transactions. The exchange rate is 1 Solidus = 2 Semissis = 3 Tremissis = 24 Denarius = 240 Nummus.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Sengtian

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Zhanglin Dynasty > Zhanglin Breakaway States

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian

## Other connected Locations

 - Zhanglin Dynasty (Breakaway State (Fanzhen))

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Shahdom of Barsis

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Pashiz
 - Denar
 - Drachm

---

# Connections - World & Details

## Connected to Events

 - Zhanglin War on Piracy
# Sheikdom of Suqtora

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Local Currencies

 - Dirham
 - Fals
 - Dinar
# Shipai

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Shūru

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Nikoge Shogunate

## Tags

# Silver Gulf

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# Solidus

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Tyronian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Despotate of Pontur
 - Kingdom of Thebos
 - Kingdom of Zaragos
 - Order of Palos
 - Tyronian Republic

## Description & History

A golden coin predating the Republic, it is effectively used as an international standard for trade east of the Great Mountains. It is a remarkably pure coin usually sitting around 98% purity and standardized to weigh 4.45 grams of gold per coin making it a very stable coinage. The exchange rate is 1 Solidus = 2 Semissis = 3 Tremissis = 24 Denarius = 240 Nummus. Minting of the coins is not centralized and only standardized in weight and purity. Designs of the coin face varies with profiles of rulers and religious iconography being common choices and many mints choosing to carve ridges in the coin edges to help prevent counterfeiting.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Southern Dwarf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Dwarves

## Tags

 - Sentient Race

---

# Basic information

## Type of being

 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Strengths

 - Magic Resistance (Medium)
# Steppe Orc

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Orcs

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Elf-Orc Hybrid
 - Mountain Orc
 - Desert Orc

## Average lifespan

 - 100

## Average adulthood

 - 20

## Oldest known

 - 112

## Average size

 - 6'

## Average weight

 - 290 lbs

## Type of being

 - Mammal
 - Humanoid

## Level of sapience

 - Sapient

## Stats/Attributes

 - Strength: 12
 - Constitution: 10
 - Dexterity: 8
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# The Albas

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# The Balcus Secession and First Balcusian War

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Event type

 - War

## Start date

 - 1474

## End date

 - 1478

## Connected to Locations

 - Tyronian Republic (Participating Country)
 - Banovia (Created)
 - Dalricia (Created)
 - Despotate of Pontur (Created)
 - Crotisia (Created)

## Connected to other Events

 - The Thebosian War (Indirectly Caused By)
 - The Unrestful Empire
# The Beginning of the Nikoge Sengoku Period

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other
 - War

## Start date

 - 1476

## Connected to Locations

 - Nikoge Shogunate

---

# Connections - Groups/Teachings

## Involved Ideologies/Political groups

 - The Nikogan Shogunate
# The Bishoy Sky Falling

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Unique Natural Events

## Tags

---

# Basic information

## Event type

 - Natural occurance
 - Unique

## Connected to Locations

 - Bishoy Desert
# The Border Chain

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

---

# Connections - World & Details

## Connected to Events

 - The Great Naval Race
# The Dragon Expanse

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

---

# Connections - World & Details

## Connected to Events

 - Typhoons
# The Dying Khan of a Collapsing Empire

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other
# The Elbian Imperial System

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Headquarters

 - Elbian Empire

## Form of government

 - Aristocracy
 - Monarchy
 - Feudalism

---

# Connections - Groups/Teachings

## Connected Ideologies/Political groups

 - The Remeian Empire's System
# The Great Dragons of Antiquity

## Document type

 - Myth/Legend/Story

## Status

 - Active/Alive

## Hierarchical path

 - Myths/Legends/Stories

## Tags

## Other Names & Epithets

 - Ancient Dragons
 - Great Dragons
# The Great Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

## Other Names & Epithets

 - The Great Range
 - The Border Range
 - The Border Mountains
 - The World's Spine

---

# Basic information

## Location type

 - Terrain formation

## Other connected Locations

 - Khuzian Mountains

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Old World Dwarf
# The Great Naval Race

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Connected to Locations

 - Kingdom of Zaragos (Participating Country)
 - Kingdom of Zeeliania (Participating Country)
 - Kingdom of Thebos (Participating Country)
 - The Border Chain (Area of Interest)
# The Great Typhoon

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Unique Natural Events

## Tags

---

# Basic information

## Event type

 - Natural occurance

## Start date

 - 1445

## End date

 - 1445

## Connected to Locations

 - Nikoge Islands
# The Khaazangol Resurgence

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Start date

 - 1468

## End date

 - 1476
# The Khaazangol System

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Monarchy
# The Lifeless Sea

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# The Middle Sea

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# The Mist Peaks

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# The Moon Sea

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# The Nikogan Shogunate

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Aristocracy
 - Autocracy
 - Dictatorship

---

# Connections - World

## Connected Events

 - The Beginning of the Nikoge Sengoku Period
# The Non-Human Races

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes

## Tags

# The Northern Expanse

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# The Northern Wars

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Event type

 - War

## Start date

 - 1446

## End date

 - 1476

## Connected to Locations

 - High Kingdom of Khuzia (Participating Country)
 - Principality of Vologda (Participating Country)
 - Grand Duchy of Baliria (Participating Country)
 - Duchy of Polani (Participating Country)
 - Kingdom of Zeeliania (Participating Country)
# The Remeian Empire's System

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Headquarters

 - Tyronian Republic (Former Remeian Empire)

## Form of government

 - Monarchy
 - Autocracy
 - Despotism

---

# Connections - World

## Connected Events

 - Collapse of the Remeian Empire

---

# Connections - Groups/Teachings

## Connected Ideologies/Political groups

 - Tyronian Neo-Imperialists
 - The Tyronian Republic Model
 - The Elbian Imperial System
# The Restless Sea

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

---

# Connections - World & Details

## Connected to Events

 - Great Northeastern Storms
# The Sea of Ghosts

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

---

# Connections - World & Details

## Connected to Events

 - Great Northeastern Storms
# The Sea of Storms

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

---

# Connections - World & Details

## Connected to Events

 - Typhoons
 - The Yuranan Monsoon Cycle
# The Shallow Vastness

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Marine Geography

## Tags

# The Thebosian War

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Event type

 - War

## Start date

 - 1461

## End date

 - 1468

## Connected to Locations

 - Kingdom of Thebos (Created)
 - Kingdom of Zaragos (Participating Country)
 - Tyronian Republic (Participating Country)
 - Ahraz Sultanate (Participating Country)
 - Order of Palos (Created)

## Connected to other Events

 - The Balcus Secession and First Balcusian War (Indirectly Caused)
# The Tyronian Republic Model

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Republic
 - Aristocracy

---

# Connections - World

## Ruled/Influenced Locations

 - Tyronian Republic

## Connected Locations

 - Tyronian Republic

## Connected Events

 - Collapse of the Remeian Empire

---

# Connections - Groups/Teachings

## Connected Ideologies/Political groups

 - The Remeian Empire's System

## Enemy Ideologies/Political groups

 - Tyronian Neo-Imperialists
# The Unending Chain

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# The Unrestful Empire

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other

## Start date

 - 1478

## End date

 - Present

## Connected to Locations

 - Elbian Empire

## Connected to other Events

 - The Balcus Secession and First Balcusian War (Influenced By)
# The Yuranan Monsoon Cycle

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Recurring Natural Events

## Tags

---

# Basic information

## Event type

 - Natural occurance
 - Annual
 - Seasonal

## Connected to Locations

 - The Sea of Storms
# The Zaragosan Succession Crisis

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Geopolitical Events

## Tags

---

# Basic information

## Event type

 - Other

## Start date

 - Present

## Connected to Locations

 - Kingdom of Zaragos (Subject Country)
 - Tyronian Republic (Country of Interest)
 - Elbian Empire (Country of Interest)
 - Kingdom of Thebos (Country of Interest)
 - Kingdom of Zeeliania (Country of Interest)
# The Zeelian Court System

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Feudalism
 - Monarchy
# The Zhanglin Celestial Court

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Geniocracy
 - Monarchy
 - Patriarchy
# Titan Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Tremissis

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Tyronian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Gold Coin

## Used in Locations

 - Despotate of Pontur
 - Kingdom of Thebos
 - Kingdom of Zaragos
 - Order of Palos
 - Tyronian Republic

## Description & History

A lighter weight gold coin to serve as an even smaller fractional coin to the Semissis it is a third of a Solidus, effectively identical to the other gold coins except in weight. The exchange rate is 1 Solidus = 2 Semissis = 3 Tremissis = 24 Denarius = 240 Nummus.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
# Typhoons

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Recurring Natural Events

## Tags

---

# Basic information

## Event type

 - Natural occurance
 - Seasonal
 - Infrequent

## Connected to Locations

 - The Sea of Storms
 - The Dragon Expanse
# Tyronian Neo-Imperialists

## Document type

 - Ideology/Political group

## Status

 - Active/Alive

## Hierarchical path

 - Ideologies/Political groups

## Tags

---

# Basic information

## Form of government

 - Aristocracy
 - Autocracy
 - Monarchy

---

# Connections - Groups/Teachings

## Connected Ideologies/Political groups

 - The Remeian Empire's System

## Enemy Ideologies/Political groups

 - The Tyronian Republic Model
# Tyronian Republic

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

## Other Names & Epithets

 - Tyronia
 - The Republic

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Denarius
 - Solidus
 - Nummus
 - Semissis
 - Tremissis

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human

---

# Connections - World & Details

## Connected to Events

 - The Thebosian War
 - The Balcus Secession and First Balcusian War
 - The Zaragosan Succession Crisis

---

# Connections - Groups/Teachings

## Governing Ideologies/Political groups

 - The Tyronian Republic Model

## Connected Ideologies/Political groups

 - The Tyronian Republic Model
# Whispering Isle

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Xindao

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Zhanglin Dynasty > Zhanglin Breakaway States

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian

## Other connected Locations

 - Zhanglin Dynasty (Breakaway State (Fanzhen))

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human
# Yurana

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Zaragos Mountains

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Important Geographic Features

## Tags

# Zeelian Elf

## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Elves

## Tags

 - Sentient Race

---

# Basic information

## Related Species/Races/Flora/Fauna

 - Continental Elf
 - Half-Elf

## Average lifespan

 - 750

## Average adulthood

 - 100

## Average size

 - 5'10''

## Average weight

 - 130

## Type of being

 - Animal
 - Humanoid
 - Mammal

## Level of sapience

 - Sapient

## Inhabited Locations

 - Kingdom of Zeeliania

## Stats/Attributes

 - Strength: 10
 - Constitution: 10
 - Dexterity: 10
 - Intellect: 10
 - Wisdom: 10
 - Charisma: 10
# Zeelian

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

# Zeelian

## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes > Basic History of the World

## Tags

# Zhanglin Dynasty

## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries

## Tags

---

# Basic information

## Location type

 - Other

## Local Currencies

 - Qian
 - Jiaozi
 - Huizi

## Other connected Locations

 - Xindao
 - Handao
 - Sengtian

---

# Resident information

## Local Species/Races/Flora/Fauna

 - Human

---

# Connections - World & Details

## Connected to Events

 - Zhanglin War on Piracy
# Zhanglin War on Piracy

## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events > Wars

## Tags

---

# Basic information

## Start date

 - 1472

## End date

 - Present

## Connected to Locations

 - Zhanglin Dynasty
 - Kumari Sultanate
 - Shahdom of Barsis
 - Kaikozuro
 - Nanjun
[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Tyronian Republic

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Lore note/Other note

## Status

 - Active/Alive

## Hierarchical path

 - Lore notes/Other notes

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Draconoids

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race
[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race
[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race
[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

[object Object] - Category
## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

 - Sentient Race
[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Draconoids

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Elbian Empire

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Event

## Status

 - Active/Alive

## Hierarchical path

 - Events

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna

## Tags

[object Object] - Category
## Document type

 - Species/Race/Flora/Fauna

## Status

 - Active/Alive

## Hierarchical path

 - Species/Races/Flora/Fauna > Draconoids

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Geologic Info

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

[object Object] - Category
## Document type

 - Location/Geography

## Status

 - Active/Alive

## Hierarchical path

 - Locations/Geography > Countries > Zhanglin Dynasty

## Tags

[object Object] - Category
## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies

## Tags

# Örtug

## Document type

 - Currency

## Status

 - Active/Alive

## Hierarchical path

 - Currencies > Khuzian Currency

## Tags

---

# Basic information

## Defining Features/Traits

 - Silver Coin

## Used in Locations

 - High Kingdom of Khuzia

## Description & History

A basic silver coin weighing around 1 gram. The Khuzian economy functions with a numerical system with units of account to organize it based on a quantity of pennings, the system follows that 1 Örtug = 10 Pennings, 1 Öre = 30 Pennings, and 1 Mark = 240 Pennings. This system is a basic attempt at unifying the economies of the different regions in Khuzia without needing to replace the various existing local and foreign coinage in circulation. Outside of local coinage it is commonplace to see mainland Groschen coins as well as Guldens and Nobles for large scale transactions.

---

# Notes

## Connected to Lore notes/Other notes

 - Currency Exchange Information
